• 动态自适应的3D高斯溅射稠密视觉SLAM算法

    Dynamically adaptive 3D gaussian splatting for dense visual SLAM

    • 针对传统稠密视觉SLAM算法在动态场景中渲染效率偏低、资源分配固化及动态适应性不足等问题,提出一种基于动态自适应3D高斯溅射的稠密视觉SLAM算法。该方法以显式3D高斯场景表示和可微分溅射渲染技术为基础,构建几何与外观联合优化框架;采用梯度引导的密度控制机制动态调整高斯基元的拓扑结构,并结合多模态联合优化策略,以抑制噪声干扰、增强场景重建的紧凑性与动态适应性。在相机跟踪方面,设计运动先验引导的鲁棒跟踪框架,引入流形外推初始化与解耦优化策略,提升动态环境下位姿估计的精度与稳定性;同时,采用关键帧驱动的增量式优化机制,在内存开销与场景表达粒度之间实现有效平衡。实验结果表明:该方法在动态复杂场景中显著优于现有方法,兼具高精度跟踪性能与实时渲染效率,且资源占用可控,为机器人自主导航及沉浸式AR/VR应用提供了一种高效、鲁棒的动态环境感知解决方案。

       

      Abstract: To address the issues of low rendering efficiency, rigid resource allocation, and insufficient dynamic adaptability of traditional dense visual SLAM algorithms in dynamic scenes, this paper proposes a dense visual SLAM algorithm based on dynamic adaptive 3D Gaussian splatting. The proposed method leverages explicit 3D Gaussian scene representation and differentiable splatting rendering techniques to construct a joint geometric-appearance optimization framework. A gradient-guided density control mechanism is employed to dynamically adjust the topological structure of Gaussian primitives, while a multimodal joint optimization strategy is incorporated to suppress noise interference and enhance the compactness and dynamic adaptability of scene reconstruction. For camera tracking, a motion-prior-guided robust tracking framework is designed, incorporating manifold extrapolation initialization and decoupled optimization strategies to improve the accuracy and stability of pose estimation in dynamic environments. Meanwhile, a keyframe-driven incremental optimization mechanism is adopted to effectively balance memory consumption and scene representation granularity. Experimental results demonstrate that the proposed method significantly outperforms existing approaches in dynamic complex scenes, achieving both high-precision tracking performance and real-time rendering efficiency with controllable resource usage, thereby providing an efficient and robust solution for dynamic environment perception in autonomous robot navigation and immersive AR/VR applications.

       

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