• 基于三维高斯溅射原理的神经渲染硬件加速器研究综述

    Review on hardware accelerator for 3D Gaussian splatting

    • 三维高斯溅射(3D Gaussian Splatting, 3DGS)作为一种新兴的显式三维场景渲染方法,凭借优越的图像质量与高效的渲染流程,在神经渲染领域引起了广泛关注。相较于基于多层感知机的隐式神经表示方法,3DGS采用可微分的高斯分布对场景进行建模,在无需神经网络推理的条件下实现快速体渲染,具有良好的硬件适应性。其推理核心流程包括预处理、高斯深度排序与体渲染,虽然整体计算量低于神经辐射场渲染(Neural Radiance Fields, NeRF),但仍存在高频访存、计算冗余与带宽瓶颈等问题,尤其在边缘设备上部署时对硬件资源与能效提出更高要求。为解决上述问题,近年来研究者提出了多种3DGS硬件加速方案,通过算法-架构协同优化,构建面向预处理、排序与光栅化全流程的低功耗加速器架构。在系统梳理3DGS核心原理的基础上,重点分析了当前主流加速器的设计思路,并对各方案在模块划分、数据调度与存储访问上的不同策略进行了归纳。在此基础上,讨论了当前硬件方案在流水调度灵活性、异构资源利用及系统集成方面的潜在挑战,并对未来低功耗、高并发3DGS渲染系统的发展方向提出了初步展望。

       

      Abstract: 3D Gaussian Splatting (3DGS), as an emerging explicit three-dimensional scene representation technique, has garnered significant attention in the field of neural rendering due to high image quality and efficient rendering. Unlike implicit neural methods using multilayer perceptrons, 3DGS models the scene through differentiable Gaussian distributions. It performs fast volumetric rendering without neural network inference and supports hardware-friendly deployment. The core process includes preprocessing, depth sorting, and volumetric rendering. Despite lower computation than neural radiance fields, it still faces frequent memory access, redundant operations, and bandwidth bottlenecks. To address these challenges, researchers have recently proposed various hardware acceleration solutions for 3DGS. They design low-power accelerators for the full rendering pipeline through joint algorithm-architecture optimization. This paper reviews the basic principles of the method and analyzes key ideas in recent hardware designs. It compares different strategies in module division, data flow control, and memory scheduling. The paper also discusses current challenges in pipeline flexibility, heterogeneous resource use, and system integration. Future work may explore efficient dataflow, adaptive scheduling, and scalable architectures for real-time rendering on edge platforms.

       

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